Proposal 2012 Outline

Mon Dec 13 2010 -

Fri Dec 10 -

Thu Dec 9 -

Wed Dec 8 -

Tue Dec 7 -

Abstract: This is a proposal for deploying the Global Village Construction Set (GVCS) by year-end 2012 and within a $2.4M budget. This document explains the nature of the GVCS, its relevance to the progress of humanity, and makes a case for funding its development. The audience for this proposal includes collaborators, funders, and developers who are interested in open-sourcing a set of critical, distributed production and infrastructure technologies for global economic resilience.

1 Abstract – GVCS in 2 years & $2.4M with parallel development

2 Introduction

2.1 What is the GVCS?

2.2 Salient Features of the GVCS – OSE Specifications

2.2.1 Lifetime design

2.2.2 Modularity

2.2.3 Low Cost

2.2.4 Replicability

2.2.5 Open Business Model

2.3 51 GVCS Technologies

2.3.1 Technology Overview

2.3.2 Problem Statement, Motivation, Applications

2.3.3 Development Status and Needs

2.3.4 Development Budget

2.4 Cost and Comparison to Existing Options

3 GVCS Technologies

3.1 List

3.2 Development Needs

4 Context and Applications – connection to Solving Pressing World Issues and Connection to Existing Movements

4.1 GVCS is a Flexible Tool Set for Creating Advanced Civilization

4.1.1 Global Village: Towards Healthy Communities

4.1.2 Substitution towards Ecoindustry, Relocalization, Permaculture, Permafacture

4.2 Economic Development

4.2.1 The Vision of Decentralized Production; Schumacher, Gandhi, Fuller, Piore; Schor, FabLabs, Homebrew Industrial Revolution

4.2.2 Transition Towns, One World Villages, Village Towns, and Retrofitting into Existing Infrastructures

4.2.3 Leapfrogging in the 3rd World and Regeneration of the 4th World

4.3 National Security

4.4 Cultural Shift

4.4.1 Towards Integrated Humans: K-PhD Experiential Education with Augmented Learning

4.4.1.1 Rapid Learning Strategy – Pattern Language and Learning Augmentation

4.4.2 Experiential Education: DIY Scouts

4.4.3 Shifting Culture: DIY in 3D and Remaking the World

5 Product Ecologies – descriptions and diagrams of packages; General Problem Statements (with significant data)

5.1 Introduction

5.2 General: LifeTrac (Agriculture, Housing, Utility), RepLab I and II, Solar Turbine, Fuel and Power

5.3 Food – General Problem Statement

5.4 Electricity – same topics as Food

5.5 Housing -

5.6 Transportation

5.7 Fuel and Power Cube

5.8 Power Electronics

5.9 Fabrication – RepLab up to Hot Metal Processing

5.10 Materials – Aluminum from Clay

6 Replicability

6.1 Base-Line Cost of Infrastructures and Comparison to Existing Options

6.2 Production vs. Consumption: Augmenting Capacity of DIY Production

6.3 Lowering Replication Cost – OS, and digital fabrication

6.4 Self-Replicability of plants and machines

6.5 Immersion Education

7 Development Strategy

7.1 Overview of Parallel Development Strategy

7.2 Publicity and Outreach Presentations

7.2.1 Simple GVCS site (presently being designed)

7.2.2 5 Minute Talk/Ignite Talk

7.2.3 18 Minute Talk/Exploratorium

7.3 Funding

7.3.1 Viral Kickstarter/True Fans campaign for Funding

7.3.2 Nonprofit Sector

7.3.3 Production Earnings

7.4 Collaboration Platform – Bettermeans with Wiki

7.5 Team

7.5.1 Team Development – Outreach Presentations, Schedule and Outreach Team Development

7.5.2 Core Roles Filled – Media Advisor, Resource Developer, CFO, Technical Director

7.5.3 Subject Matter Experts and Reviewers

7.5.4 Prototypers and Fabricators

8 Technical Development

8.1 Development Process and 3 Prototype Cycles

8.1.1 Proposals

8.1.2 Design and CAD Work

8.1.3 Prototyping

8.1.4 Testing and Review

8.2 LifeTrac Package (strategy and problem statement)

8.2.1 LifeTrac

8.2.2 MicroTrac

8.2.3 Bulldozer

8.2.4 Power Cube

8.3 RepLab: Flexible and Digital Fabrication

8.3.1 Multimachine: CNC Mill, Drill, Lathe, Surface Grinder, Cold Cut Saw, Abrasive Saw, Metal Bandsaw; includes indexing head, vertical and horizontal position

8.3.2 Ironworker Machine

8.3.2.1 Hole Puncher

8.3.2.2 Metal Shear

8.3.3 RepTab:

8.3.3.1 CNC Torch Table

8.3.3.2 CNC Router Table

8.3.4 RepRap: 3D Printer

8.3.5 3D Scanner

8.3.6 CNC Circuit Mill (10 total)

8.3.7 Robotic Arm: welding and moldless casting

8.3.8 Laser Cutter and Power supply

8.3.9 MIG Welder and Power Supply

8.3.10 Plasma Cutter and Power Supply

8.3.11 Induction Furnace

8.3.11.1 Alloying

8.3.11.2 Surface treatments

8.3.12 Hot rolling – flats, angle, tubing

8.3.13 Moldless Casting

8.3.14 Wire Extrusion

8.3.15 Forging (simplest is an anvil) (19 total)

8.4 Modern Steam Engine - 1 kW Off-Grid Generator

8.4.1 Gasifier burner – pellets or other

8.4.2 Steam generator

8.4.3 Steam Engine Power Cubes

8.5 Solar Turbine – Solar Thermal Electrical Power

8.5.1 Reflectors

8.5.2 Tracking

8.5.3 Receiver

8.5.4 Steam Engine

8.6 50 kW Wind Turbine

8.7 Extraction of Aluminum from Clay (25 total)

8.8 Agriculture and Utility Implements

8.8.1 Pelletizer

8.8.2 Universal Seeder

8.8.3 Tiller

8.8.4 Spader

8.8.5 Microcombine

8.8.6 Universal Auger (String Trimmer, honey extractor, posthole digger, tree planting auger, slurry mixer, washing machine)

8.8.7 Materials-moving Auger

8.8.8 Hay cutter

8.8.9 Baler

8.8.10 Hay Rake

8.8.11 Loader

8.8.12 Backhoe

8.8.13 Chipper/Hammermill/Stump Grinder

8.8.14 Trencher (39 total)

8.9 Open Source Car

8.10 Built Environment

8.10.1 CEB

8.10.2 Dimensional Sawmill

8.10.3 Cement Mixer

8.10.4 Well-drilling Rig

8.11 Agriculture

8.11.1 Nursery

8.11.2 Bakery

8.11.3 Dairy

8.12 Other Technology

8.12.1 Electrical Motor/Generator

8.12.2 Hydraulic Motors and Cylinders (50 total

9 Team

9.1 Organizational Core Team and Consultants

9.2 Collaborators and Subject Matter Experts

10 Collaboration and Investment

10.1 How you can help

10.1.1 Documentation – CAD, Fabrication Drawings; Techical Writing

10.2 Lifetime and Ethical Investors - $40k Tuition – in lieu of Disintegrated Education

10.2.1 Towards a Million Points of Light: Reservation of a spot in a future community, with a production contract; Groups of 10

10.2.2 Includes Augmented Immersion Education

10.2.3 Lifetime Investment Contract

10.3 Coworking Production Investors

10.4 Nonprofit Sector Resource Development

10.5 True Fans