Distributive Enterprise Proposed Business Model Rationale

From Open Source Ecology
Jump to: navigation, search

To accelerate innovation, distribute wealth, not support malgovernance, and defund war, we pursue Extreme Manufacturing enterprises:

  1. House building. Includes production operation of CEB block.
  2. 3D Printing. Includes filament maker, cnc circuit mill, small laser cutter.
  3. CNC Torch Table. Used for building all heavy machines.

The Distributive Enterprise per se, executed via the Extreme Manufactureng


Most companies must organize for structure with the typical business functions: product design, business development, recruiting, operations, manufacturing, accounting, sales, and marketing.

Examples of complex products exist in software - where remote developed one of the most complex products on earth - such as the Linux kernel.

A team must be in place to deliver the various parts of a working business. If we take Linux as an example, the business structure did not come from developers, who were largely programmers. There were companies that began to use the software product, and thus paid for further development. In the linux model, volunteers were able to transition to related jobs as programmers.

The open source model does well for 'engineering' or 'product development' that people like to do for fun. Design and engineering is fundamentally creative work. For distributive enterprise development, we must also include the other aspects: business development, recruiting, operations, manufacturing, accounting, sales, and marketing. Open source assets for all of these aspects must be created.

Business Model[edit]


  • Individuals collaborate on product design, productization, and business development. This is stone soup, with many ingredients. A robust team needs to be created to take care of the numerous aspects of an enterprise, synergistically.
  • Lifestyle investment for reducing the cost of living via prosumership and production. We learn to produce to reinvent local economies.
  • End game is tipping point of 6% of the economy. That makes a few trillion dollars.
  • Modular assets are produced for a wide range of revenue streams. This can capture the interest of many people, from book writers, to programmers, to designers, to builders, to philosophers.


  • Local, distributed economy creation - to the tune of 50 trillion in basic needs. We take personal responsibility to produce for our economies, as radical efficiency makes it more benign than centralized production.
  • Zero Marginal Cost Efficiency. It is generally accepted that in order to transform the economy to open source, efficiency must be obtained. Ie, participants are ok with a for-benefit mindset rather than a for-profit mindset.
  • Individuals are willing to generate revenue from the products (financial feedback loops). This incentivizes stakeholdership for high retention.
  • Inclusion produces a positive feedback loop, not a negative one. Freeloader dilemma is addressed by work being transformative in terms of eliminating war and poverty, so it's good. Only developers have priority access to rival goods (such as time or products), even though non-rival goods are openly accessible.
  • We choose large market, common items. Housing, cars, food, etc. based on Cost of Living.