Cities: Skylines

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Basics

  • A Mix of a video game and a simulator
  • It is on city building, and involves zoning, utility grid design, and transportation system design
  • Essentially Kerbal Space Program is to Aerospace Work, as this is to Various Civil Engineering, and legal design (need a proper term here) work
  • Need to see what aspects are unrealistic, and if there is a "realism mod" (ksp had this which adjusted size of thigs, mass, aerodynamics, specific impulse etc to more closely match the real world, obiously not nasa etc level simulation but quite good, especially as a teaching tool)
  • Also shows somewhat the potential for the OSE Video Game

See Also

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