OSE Enterprise Brainstorming

From Open Source Ecology
Jump to: navigation, search

Possible approaches:

  • Jams
  • Hackathons
  • Design Sprints
  • Startup Weekend - twist being - we are a distributed team, and teams start enterprises for different locations that are doing the same thing for common production
  • Coopetition - like FIRST Robotics
  • Meetup
  • Incentive Challenge - organize a large number of sponsors interested in a technology, with a promise to produce at low cost via preorders
  • Crowd Supply model - helping developers bring products to life. Electronics only.
  • Local Motors model - incentive challenges, results not public
  • HeroX model - incentive challenge; open to anyone
  • FIRST Robotics model - coopetitions - but add purpose to it
  • GrabCAD - incentive challenges - designs remain free.
  • L'Atelier Paysan - model of proprietary development of agriculture tools.
  • China Model of Innovation and Technology Transfer - develop and disseminate best practice to ALL companies
  • Innocentive model - you put up a prize. They help you formulate the problem statement. Can that be crowd funded in addition to Innocentive? No reqiurement of open results. [1]
  • OpenIDEO model - someone funds a challenge. Public design. Private enclosure of results (no requirement on result openness). [2]
  • Idea Connection - [3] - Open innovation for proprietary enclosure.
  • CAD Crowd - post challenges online. Most interesting is that people post private challenges online. [4]

OSE Narrative

What are known ways to use crowd development to achieve public-interest results? How can we innovate on this?

Ideally, a crowd-supported project would involve:

  • Strong Stakeholders providing sufficient development support to bring a product to market.
  • Ideally, an incentive prize element exists, such that contributors are incentivized.
  • It must likewise guarantee long-term involvement for continuity, thus a stable platform like OSE Clubs.
  • It must include education, so we are creating a new culture.
  • Prize must be sufficiently high to incentivize many people
  • A new industry should be built as a result - open source cordless drill industry.
  • Outcome is a lifetime design product - that is the main incentive.
  • Problem must be too difficult for a single person in order to produce a comprehensive product: it's not possible for a single person to do everything. Thus, incentive must reward collaboration.
  • How to reward collaboration? First, set up documentation platform, and use only open tools
  • Prize is divided for partial contributions
  • Issue: prize division may disincentivize people. Solution: non-gameable prize structure, with ample enough prize that many people are rewarded.
  • Issue: not easy for someone to tackle a problem that is too big. Would this incentivize ethical contributors?
  • Central issue is how to select for ethical contributors. May be impossible.
  • Ideally, we focus millions of otherwise tinkering individuals towards a common goal.
  • Most likely to succeed if poeple have a direct stake, if the project is not too hard. Cordless drill qualifies.
  • Can a cordless drill be a breakthrough?

Summary of Value Proposition

  • Creating a new industry by open source production engineering, distributed quality control, and access to supply chains.
  • Creating lifetime design as the norm
  • 10x overall lower cost

Learnings

  • 99 Designs - We find that higher financial incentives do not translate to more effort by individual designers, but nonetheless have an impact on the quality outcome of contests by attracting a larger pool of designers - [5]
  • Interesting HeroX challenge - $1M student space rocket challenge. Organized by Base 11. [6]